Catalog Search Results
Author
Language
English
Description
"A young woman has gone missing in Silicon Valley and her father has hired Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a 'reward seeker,' traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry....
Author
Series
Publisher
Penguin Workshop
Pub. Date
[2021]
Lexile measure
950L
Physical Desc
107 pages, 16 unnumbered pages of plates : illustrations, maps ; 21 cm.
Language
English
Description
Introduces readers to Nintendo, one of the most influential companies in the video game industry and creator of some of the top-selling video game franchises of all-time.
Author
Publisher
It Books, An imprint of HarperCollins Publishers
Pub. Date
[2014]
Edition
First edition.
Physical Desc
xv, 558 pages, 8 unnumbered pages of plates : illustrations (chiefly color) ; 24 cm
Language
English
Description
"In the tradition of The Accidental Billionaires and Moneyball, a behind-the-scenes business thriller about how the small, scrappy Sega, led by one unlikely visionary, took on the juggernaut Nintendo and changed the face of entertainment"--
Author
Publisher
Sterling Children's Books, an imprint of Sterling Publishing Co., Inc
Pub. Date
[2020]
Edition
[First edition].
Lexile measure
740L
Physical Desc
1 volume : color illustrations ; 29 cm
Language
English
Description
"A picture book biography of Ralph Baer, nicknamed "The Father of Videogames," which shows how a great inventor found a way to transform the early television set into a vehicle for gaming"--
Author
Series
Publisher
Cherry Lake Pub
Pub. Date
c2009
Lexile measure
920L
Physical Desc
1 online resource (32 p.) : col. ill. ; 25 cm.
Language
English
Description
Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.
Author
Series
Publisher
ReferencePoint Press, Inc
Pub. Date
[2022]
Physical Desc
64 pages : color illustrations ; 25 cm.
Language
English
Description
"If you like playing video games, those hours you've spent with your fingers on a keyboard or a controller in your hands can lead to a career in a growing industry. Market intelligence firm IDC estimates that consumers around the world spent $179.7 billion on video games in 2020 - 20 percent more than the previous year. Skills developed while playing video games can also help a person thrive in any workplace. Researchers found that video game players...
Author
Series
Publisher
ReferencePoint Press, Inc
Pub. Date
[2019]
Physical Desc
80 pages : illustrations (chiefly color) ; 25 cm.
Language
English
Description
"Examines the history of violent video games, explores the controversies in the video game industry, and discusses the future advances of violent video games"--
Author
Publisher
Avon, an imprint of HarperCollinsPublishers
Pub. Date
[2020]
Edition
First edition.
Physical Desc
357 pages ; 21 cm
Language
English
Description
"Melody Joo is thrilled to land her dream job as a video game producer, but her new position comes with challenges: an insufferable CEO; sexist male coworkers; and an infuriating--yet distractingly handsome--intern, Nolan MacKenzie, aka "the guy who got hired because his uncle is the boss." Just when Melody thinks she's made the worst career move of her life, her luck changes. While joking with a friend, she creates a mobile game that has male strippers...
Author
Series
Publisher
ReferencePoint Press
Pub. Date
[2019]
Physical Desc
80 pages : illustrations (chiefly color) ; 25 cm.
Language
English
Description
"E-Sports and the World of Competitive Gaming examines the history of competitive video games, explores the controversies in the video game industry, and discusses the future advances of E-Sports"--
Author
Series
Publisher
SportZone, an imprint of Abdo Publishing
Pub. Date
[2021]
Lexile measure
930L
Physical Desc
32 pages : color illustrations ; 24 cm.
Language
English
Description
This title introduces fans to the use of technology in Esports. The title features informative sidebars, full-color photos and infographics, a glossary, and an index.
Author
Publisher
Ready-to-Read, Simon Spotlight
Pub. Date
2019.
Edition
Simon Spotlight edition.
Lexile measure
NC 790L
Physical Desc
32 pages : color illustrations ; 23 cm.
Language
English
Description
"A Level 2 Ready-to-Read about careers in the video game industry (video game writer, video game animator, video game programmer)"--
Author
Publisher
Harper
Pub. Date
[2017]
Edition
First edition.
Physical Desc
xxi, 278 pages ; 21 cm
Language
English
Description
In his years covering the industry, Schreier has often heard developers say that any game actually released is a miracle. Here he takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. Each chapter covers a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams.
"You've got...
Author
Pub. Date
2005
Edition
1st ed.
Physical Desc
x, 287 pages ; 23 cm
Language
English
Description
"A history of video games, presented through sharp profiles of their creators." -The New York Times Book Review
What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed?
In Smartbomb, journalists Heather...
Author
Publisher
Portfolio / Penguin
Pub. Date
2011.
Physical Desc
ix, 292 pages ; 24 cm
Language
English
Description
"In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the cabinets featuring an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone...
Author
Publisher
VIZ Media, LLC
Pub. Date
[2021]
Physical Desc
xv, 154 pages : illustrations ; 22 cm
Language
English
Description
Satoru Iwata was the global president and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world's best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach...
Author
Publisher
St. Martin's Press
Pub. Date
2022.
Edition
First edition.
Physical Desc
viii, 293 pages, 8 unnumbered pages of plates : illustrations (chiefly color) ; 25 cm
Language
English
Description
"Role-playing game historian Ben Riggs unveils the secret history of TSR- the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game....